WotLK Build 8885 Updates; Bad Nerf To Rets
When everybody started talking about Retribution Paladins’ mana is bad in the forums… I know I’m missing something. Then AHA! I saw a new build being released and immediately understood why. Highlight on this new build has to be the nerf to Judgement of the Wise. Initially, Judgement of the Wise is a 3-point talent giving 60% of the damage caused to 3 group or raid members. This was great because it practically converted Retadins’ mana bar into a never-ending rage bar. Think Warriors with 100 rage all the time! That’s how good it was! Then they changed it to regenerate only 0.5% of the maximum mana per second for up to 10 party or raid members.
While I’m sure its raid application will be significant, but unfortunately due to the limited mana pool of Retadins, it isn’t quite returning enough for ourselves. To make it worse, Seal of Wisdom and Light, as well as Judgement of Wisdom and Light have also been changed (undocumented) to restoring only 2% to 4% per proc, also a significant nerf from previously mechanics of being affected by Attack Power. Many have been proposing that Judgement of the Wise should remain the same for personal recharging, ie 60% of damage done should be restored back to the Paladin. Others proposed a change for the now useless Benediction talent to include some kind of recharging utility… which isn’t very popular due to the increased amount of talent points needed to perform something we were able to do.
On the other hand though, Protection Paladins should rejoice with the new changes to Blessing of Sanctuary, which now also restores mana! This is a good step for Blizzard to address Tankadins’ mana concerns. Question now is whether this will be enough hmmm…
Retribution
- Blessing of Might ranks 5+ have all been buffed and now grant more attack power.
- Judgements of the Wise (Tier 6) changed to: Your Judgement spells have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.5% of their maximum mana per second.
- Improved Blessing of Might (Tier 1) now increases the attack power bonus from Blessing of Might by 5/10/15/20/25%. (Previously 10/20/30/40/50%)
Holy
- Beacon of Light (Tier 11) changed to: The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed.
Protection
- Blessing of Sanctuary changed to give all members of the raid or group that share the same class with the target the Greater Blessing of Sanctuary, reducing damage taken from all sources by 3% for 30 min. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 10 rage, 20 runic power, or 2% of maximum mana.
- Shield Specialization (Tier 3) now increases shield block value by 10/20/30%. (Previously just increased damage absorbed)
- Toughness (Tier 3) now reduces the duration of all movement slowing effects by 10/20/30/40/50% in addition to its previous effect. (Previously just increased armor by 2/4/6/8/10%)
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