Lake Wintergrasp Loots
Lake Wintergrasp is a very interesting pvp zone added in WotLK that most players will be spending a lot of time in. It’s the first non-instance world pvp zone that players and come in and out as they wish, to assist in either attacking or defending a keep on a rotation basis. I have always been reminiscing the good old South Shore / Tarren Mill battles pre-tbc, and Blizzard has finally answered the call with Lake Wintergrasp. I just wish that they could somewhat revert Alterac Valley back too for the fun factor *ahem*.
Anyway, since the PVP vendors were added to the zone, as usual MMO-Champion reported back with the latest loots information. Apparently every time a faction captures the keep, all players of the faction get 7500 honor and 150 arena points. This would be interesting as players get to keep the points and spend them somewhere else instead of on the loots listed below shall they desire to do so.
The costs of the PVP items are…
Weapons
Off-hand items - 3600 Honor
Main-Hand (Healer Mace) - 10000 Honor
Main-Hand (Melee) - 8400 Honor
Two Hands - 12000 Honor
Ranged Weapon (Hunters) - 12000 Honor
Throwing Weapons / Wands - 3200 Honor
Shields - 6000 Honor
Relics - 3200 Honor
Epic Armors
Epic Belt/Boots - 24800 Honor
Epic Bracers - 15800 Honor
Epic Necklace - 19000 Honor
Epic Cloak - 19000 Honor
Epic Trinket - 24800 Honor
Epic Rings - 19000 Honor
Rare Armor Sets
Rare Chest - 6000 Honor
Rare Helm - 6000 Honor
Rare Shoulders - 4800 Honor
Rare Gloves - 3600 Honor
Rare Pants - 6000 Honor
And then, of course the details of the items…
Gallery
- Paladin Melee Set
- LK Arena Weapons #1
- LK Arena Weapons #2
- LK Arena Weapons #3
- LK Honor Cloak
- LK Honor Neck
- LK Honor Paladin Healing Belt / Bracers / Boots
- LK Honor Paladin DPS Belt / Bracers / Boots
- LK Honor Rings
- LK Honor Trinkets
Finally, if you want to read up more on what Lake Wintergrasp is about, I made your life easier by including the following piece of information. ;P
Lake Wintergrasp is a large lake located in between Sholazar Basin, the Borean Tundra, The Dragonblight, and Icecrown Glacier. It is the largest body of water, albeit frozen, on the continent of Northrend.
Lake Wintergrasp will appear as a zone fully dedicated to World PvP, even on PvE servers. It will focus on siege weapon warfare.
- Lake Wintergrasp is WoW’s first non-battleground zone solely devoted to PvP action.
- According to a fixed, rolling schedule, one faction will defend the keep/mine, and the other faction will assault it. Both sides will fight over towers and siege workshops scattered around the zone.
- If the attacking force succeeds in capturing the keep/mine, that faction will defend it during the next rotation. If that attacking force fails to capture the final objective before the next rotation, that faction will be given more resources (unknown to what those might be for now)” to balance out the fight, and give every faction a chance to hold Lake Wintergrasp.
- Lake Wintergrasp will feature a variety of new daily quests. These quests include (but are not limited to): quests where you have to ride a mount with an NPC, holding attackers at bay; flying aircraft quests; flying mount quests where you have to lower ropes to evacuate NPCs; in these quests, mounts can hold multiple players!
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Mordiceius said,
August 26, 2008 at 12:12 pm
Blues on the forums today were saying that Wintergrasp most likely won’t give as much honor and won’t give arena points on release. The reason it’s the way it is right now is just so people can gear up quicker on beta and the pvp can be better tested.
Yso said,
August 26, 2008 at 6:39 pm
I fear the horde-alliance ratio on many servers. What good does it, if the lower represented faction (usually the horde) can win 1 out of 5 WGs due to been given more resources but loses always the defence after the win because of being outnumbered.
This was brought up everytime WG was mentioned and I still don’t see a solution to this problem.
rewind said,
August 26, 2008 at 9:55 pm
I think that is why the “more resources” part is in there, maybe more seige vehicles and/or even buffs maybe to help the team go back and forth. It doesn’t help you gain anything when they can’t capture it to begin with, meaning you can’t take it back.
Also, I did not see a post for the pre-release content patch so I figure I will comment here: they say it is coming in weeks, and will implement the new talents before WotLK comes out. I am thinking time for Ret dominationn on the BG’s lol
Draslin said,
October 2, 2008 at 2:22 am
Yeah, my hope is that the defensive side has actual, real, unavoidable bulwarks in place. Look at all the time and effort that went into all of the ‘upgrade’ stuff in AV - how often do you ever see an AV run that’s not finished before someone could even hope to get any of those quests done?
I love pvp in wow, especially as a healadin, because i can see my individual contribution to a team objective. However, AV is really just a smash and grab blitz - where it was clearly intended (and incentivized) to be a more protracted battle of objectives.
I would really like to see some more pvp based around tactics other than the zerg rush. I really enjoy eots, ab, and wsg because they require a balancing act of offense, defense, and teamwork in order to win.
In a perfect world, we’d have competitive pvp as well. How cool would it be to have a raid-battleground where the horde starts on one side of, say, the Frozen Throne and the alliance on the other, and it’s a race to see who can get to the top and kill arthas first?
Obviously, you wouldn’t want this for such a legendary fight as Arthas is going to be, but it would definitely be awesome nonetheless. DAoC has a similar dungeon, and although it’s dreadfully underused, it’s still very fun when you have two sides of a raid trying to sabottage each other.
D