Blizzard, You’re Doing It All Wrong!

This is quite a good read. Have a look!

TL;DR: Blizzard had been, and still is very confused with Paladins.

Blizzard: you’re doing it all wrong - Posted by Roosevelt (Source)

this might seem like a bit of qq at the start, but it helps me make my point.

its been so long since this game started taking shape and you still havent decided what you want paladins to do. thats the reason the class has been failing at so many different things.

lets have paladins be a utility melee class.
no, we need a buff bot class, have paladins be bards and a constant buffer.
looks like no one likes to buff bot, lets let paladins go go back to dpsing.
nah, we have too many people dpsing now, lets make paladins healers.
hm, how about we let paladins do damage, but only useful in pvp situations.
wait, people are complaining about not finding tanks, lets make paladins tank.
hmm, seems like with druids tanking we need healers again, lets have paladins heal.
damn, other healers are pissed at paladins, lets not have them heal anymore.
wait, if they cant heal what can they do? lets let them dps again.

i think i’ve made my point, the cycle goes on and on…

now thats only the general view. going into specifics, mainly for pvp, you have complained over and over about paladin burst damage. first of all paladin burst damage has never been that much higher than other people’s burst damage. the difference is that other people have control over their burst and do it when they’re supposed to, so people expect it coming and it never bothers them. there is no control over paladin burst, it happens when it happens, and you end up with a happy paladin and an angry person who unexpectedly got owned. thats the reason people complain. its not because paladins are the only class in the game who can do burst damage, its only because they do it when people dont expect it.

ok, so what do you do about it? again, you cant make up your mind. paladins have the least number of active abilities in the game than any other class, so your only option is to allow those very few abilities to do more damage. but you also dont want that. YOU CANT MAKE UP YOUR MINDS.

look at our pvp glove bonus. its 5% damage to cs… the pvp glvoes were the best dps glove for a long time, why? because its pretty much the only glove bonus that has ABSOLUTELY nothing to do pvp, it only adds damage. what does this say? its says that blizzard wants paladin to pvp by have no utility other than damage. but wait, blizzard doesnt want that, do they?

what comes later? numerous nerfs to paladin utlity spells like freedom, bop, and bos, death of our defensive abilities like bubble and cleanse, and a so many buffs to other classes at the same time these nerfs are thrown around that paladins are grounded into a pulp. again, youre showing that you do not want paladins to have any utility at all.

what happens with wotlk? first, judgements go on global cooldown. there you have it, less burst. then what do you do? you give paladins a ridiculous art of war talent. more burst. looks like the cycle is starting again. crap, what am i saying, it never ended, thats what makes it a CYCLE.

hm… whats next? lets make vengeance stack less, because it adds to burst. no, it actually doesnt, but you can think that if you want. and to go with that, lets give paladins a glyph that increases proc chance of soc by 20%. i mean, paladins are balanced around burst damage, so this glyph is right up their alley. oh, wait what? who put that glyph there?

and btw, that art of war has got to go. paladins shouldnt be able to do that much burst. now to address that, lets let them do 20% more damage with their cs on stunned targets. that will surely address the burst issue with paladins. who? what? wait… my brain… it hurts…

im sure there are much brighter people than me working for blizzard who have everything planned out, communiate very well with eachother, and make thoughtful changes; but i’m gonna put out some solutions here just for kicks.

1. vegeance was added to address the horrifically low damage output of paladins. it wasnt added for them to do more burst. take it away, and paladins are crap again (not that they werent crap dps with 3 stacks of vegeance already). solution: vengeance increases damage by 3%, each additional point allows it to stack one more. at five points you have 5 stacks of 3 each, giving you 15. keeps it intact for dps, and makes it less burst for pvp. if you crit someone 5 times in 30 seconds before you do your burst, they probably have no resilience at all and shouldnt be pvping.

2. make useful set bonuses. make cs interrupt, not do more damage. interrupt on a set bonus too op? hm, i wonder if any other class gets such a bonus… wait, someone does. who? rogues, who have 20 different interrupts already, so why not just go ahead and give them a ranged interrupt too? no one will know how the rogue interrupted them, so they wont care…

3. dont add stupid glyphs. right now with bubble up, youre still not at 100% soc proc with a 3.8 weapon. with that dumb glyph, you will be at 100% proc with a 3.6 weapon. what does this mean? you hit bubble and avenging wrath and you are GURANTEED a soc proc. hit your wrath/trinket macro, hoj, blow someone away so hard that they go crying to the forums.

4. yes, we still have no snares and no closers. you know what would be a good glyph instead of the 20% more cs damage one? hm.. let me think, what do paladins have been crying for… how about 20% slow while under joj?

i can go on and on, and this is only retribution. i’m not even touching on the mistakes that you’ve make over and over with the other specs and gone in circles trying to fix them.

i really dont want to do one of those posts that takes up the first 10 spots and uses max characters in each, so i’m just gonna stop.

fare well in your journies.
FOR SIGMAR!
er, i mean FOR AUIR!
uh, wrong game… FOR UTHER!

Related Posts:

Like this article? Join us today with the more of the latest discussions on Paladins by signing up to the wowPaladin.org Discussion Forum! All our expert fellow members are more than happy to answer your questions!

2 Comments »

  1. rewind said,

    August 28, 2008 at 10:21 pm

    I do have to say, with respect to the Judgement on GCD now, isn’t the first thing anyone does (in live) after judging is re-seal themselves, (unless target_count=1 and target_state=dead)? So Judge/Seal is on GCD, so I don’t think it matters much that the new “Judgement only” spells are.

  2. Kalenian said,

    August 28, 2008 at 11:18 pm

    The only thing it does it not allow the classic ret paladin burst combo of white attack + hope for SoC proc + Crusader Strike + Judgement all landing at exactly the same instant.

RSS feed for comments on this post

Leave a Comment